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- Path: info.uah.edu!oreo!gbacon
- From: gbacon@oreo (Greg Bacon)
- Newsgroups: comp.lang.c
- Subject: Re: Putting data files into WAD / EXE files. PLEASE HELP!!!
- Date: 13 Jan 1996 01:46:42 GMT
- Organization: The University of Alabama in Huntsville
- Message-ID: <4d72u2$88a@info.uah.edu>
- References: <4d65fn$d4v@ns2.ptd.net>
- NNTP-Posting-Host: oreo.aspire.cs.uah.edu
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-
- Onyx (Onyx@postoffice.ptd.net) wrote:
- : Ok, Everybody knows how in DOOM and other games there are files that
- : hold all the graphic / sound files. My question is how do I make my
- : program so that it can read files from a wad file. And write to them.
- : The reason I ask this is because I am writing a DEMO that uses PCX
- : sprites and S3M files and I want to at least put the files in a large
- : data file but would like to put them in the EXE intself. Anyone that has
- : help or source for how to do this PLEASE REPLY!
-
- I hate to break it to you, but the Doom WAD-file format isn't defined
- in the C Standard. Try again in rec.games.computer.doom.editing
-
- Greg
- --
- Greg Bacon <gbacon@cs.uah.edu>
- University of Alabama in Huntsville
- CS Department Systems Support Team
-